Artificial Intelligence for Games, by Millington and Funge, is literally heavy and figuratively heavy with information, concepts and ideas. I love it! I've just started reading it and it's clear I will be spending most of the this year doing so.
The book is not hard to read, but I don't want to give this a quick read and move on to something else - I want to study it, understand it, savor it, and then write code using what I've learned. This is a book that begs to be used to write code.
The book uses pseudocode to illustrate the ideas, but you can download C++ code from this github repository.
The book is not hard to read, but I don't want to give this a quick read and move on to something else - I want to study it, understand it, savor it, and then write code using what I've learned. This is a book that begs to be used to write code.
The book uses pseudocode to illustrate the ideas, but you can download C++ code from this github repository.