I enjoyed reading this book and was able to create several Apps using the game framework provided by the author. By reading the book and studying the code in the framework I learned quite a bit about coding this type of App. As a bonus this book has the best functional explanation of the Activity Life Cycle I've read anywhere (pp 126-129). The author also provides a good explanation of multi-click event checking and other input-related topics. Examining a working game framework, which is downloadable from author's website, has been very educational in seeing how it could be done.
Apparently the framework in this book is is a simplified version of the libgdx game framework so if you like the content of the book, check out libgdx. Even if you don't decide to develop libgdx, it is worth getting to know the framework for general knowledge and future understanding of other frameworks. No knowledge goes to waste if it can be used.
Note that the game framework uses Activities and Assets exclusively and not Fragments and Resources. If that doesn't mean anything to you, go read a beginner book on Android programming before tackling this one.
This is an intermediate to advanced level book, not for beginners.
Apparently the framework in this book is is a simplified version of the libgdx game framework so if you like the content of the book, check out libgdx. Even if you don't decide to develop libgdx, it is worth getting to know the framework for general knowledge and future understanding of other frameworks. No knowledge goes to waste if it can be used.
Note that the game framework uses Activities and Assets exclusively and not Fragments and Resources. If that doesn't mean anything to you, go read a beginner book on Android programming before tackling this one.
This is an intermediate to advanced level book, not for beginners.