Freitag Software
The Joy of Writing Software
  • Home
    • Links
  • My Software
    • JavaScript Programs >
      • Dots
      • The Code Cracker
      • The Deserted Ship
      • Flying Text
    • Java Programs >
      • Dot Animation
      • Operation Rescue >
        • Mazes for Programmers
      • Battleship!
      • Blackjack
      • Draw Poker
      • State Pattern Demo
      • Falling Blocks
    • Android Programs >
      • The Oracle
      • RPSLS
      • Gemini Falcon: Asteroid Miner
      • Gemini Falcon: All Boxed In >
        • Gemini Falcon >
          • Privacy Policy
          • A Game Oddity
      • Ay Caramba
      • Dots vs Dots
      • Ants vs Ants
    • Twine Stories
  • Random Thoughts
  • Book Reviews
  • Teaching
    • Real-Life Stories
    • Flying Text
  • About
    • Contact

Artificial Intelligence for Games

2/8/2017

 
Picture
Artificial Intelligence for Games, by Millington and Funge, is literally heavy and figuratively heavy with information, concepts and ideas. I love it! I've just started reading it and it's clear I will be spending most of the this year doing so.

The book is not hard to read, but I don't want to give this a quick read and move on to something else - I want to study it, understand it, savor it, and then write code using what I've learned. This is a book that begs to be used to write code. 

The book uses pseudocode to illustrate the  ideas, but you can download C++ code from this github repository. 

Picture

Comments are closed.

    Author

    David Freitag ​-
    ​Someone who enjoys reading about and studying software development

    Archives

    September 2017
    February 2017
    January 2017
    December 2016
    October 2016
    September 2016
    May 2016
    January 2016
    December 2015
    January 2015
    November 2014
    September 2014
    July 2014
    June 2014
    March 2014

    Categories

    All

    RSS Feed

Powered by Create your own unique website with customizable templates.