Reading is not doing so the author encourages the reader to get their hands dirty in every chapter and write some code using the techniques just covered. From the code the author provides, I was able to quickly write some demonstration games that worked quite well.
My plan is to continue reading this book with an eye towards how each technique can be used in a larger game. The small amusements I'm writing as I go are proof-of-concepts that will be folded into a bigger project that will use the programming techniques I am learning from the Artificial Intelligence for Game book I'm still reading (see below).
The author has published other other books on programming and I"m looking forward to reading them as well -- there is no higher praise I can give an author than that.