Now that I've finished Gemini Falcon: Asteroid Miner, what should I create next? The world is my oyster -- as the saying goes. I want to do something where I can program an interesting AI (artificial intelligence) for the game. And of course it needs to look awesome!
I have all kinds of ideas, but which one is best? I'll be working on this for awhile, perhaps for all of 2015, so it needs to be worth my time. Of course I would love to develop a fully realized game universe with all the bells and whistles, but, being a single app developer, that is not realistic. Several of the games I've thought about would require months of just developing artwork and then several months of developing animations -- and that's before writing any code at all.
So I think I need to avoid realistic game environments and focus on abstracting the game elements so I can focus on the game mechanics I want to code. No realistic art -- just shapes, colors, movement, and cool code under the covers.
I have all kinds of ideas, but which one is best? I'll be working on this for awhile, perhaps for all of 2015, so it needs to be worth my time. Of course I would love to develop a fully realized game universe with all the bells and whistles, but, being a single app developer, that is not realistic. Several of the games I've thought about would require months of just developing artwork and then several months of developing animations -- and that's before writing any code at all.
So I think I need to avoid realistic game environments and focus on abstracting the game elements so I can focus on the game mechanics I want to code. No realistic art -- just shapes, colors, movement, and cool code under the covers.