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Game Frame: Using Games as a Strategy for Success

7/2/2014

 
I picked up this short book at the library as my beach reading while on vacation and it fit the bill perfectly. Short chapters, entertaining, with lots of examples. 

This book contains a nice list of building blocks of games, but unfortunately it doesn't list them anywhere. It would have been nice to have a checklist to follow instead of having to page through Level Nine (chapters are called levels). Examples of building blocks from Level Nine include: targets, competition, chance, time pressure, scarcity, puzzles, novelty, levels, currency, progress, forced decision, points, and more. 

I picked up some useful ideas and reinforced some earlier thoughts I already had about games, apps, and life. Overall, worth a quick read and I will return to it later to see if I can pick up more ideas.  I find that I pick up different ideas from a book depending on when I read it -- some books were great when I was a teenager, but now would bore me -- and visa-versa too! 

In app design and programming the basic books were interesting at first, but now I don't need those any more. I'm looking for both more detail and more high level discussion of concepts and ideas. 

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    David Freitag ​-
    ​Someone who enjoys reading about and studying software development

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